well, the model was made before on maya. when u have to pass it for zbrush, need the uv map which is the same for color, normals, specular, etc. so, is the same thing.
yeh, u r right. matter of taste and of resources, hehehehehehe. When started making this draghon, had no chance to get my hands into ZBrush. But all the scales were made in layers apart than color in ps, so, hopefully i have no problem by addapting same scales to the normal map. thanks for ur sugestion anyway and for ur interest.
but wouldn't be more wise to sculpt before doing color map?
should be a question of preferences!
indeed could be difficult to start by zbrush in this case! ^^'
waiting to see more!